Drought
Roles: Game Designer, Level Designer, Narrative Designer, Cinematics Designer, Sound Designer, Producer
This game was made by four people in two weeks, and was our first collaborative Building Virtual Worlds project. Genre-wise, it's a reverse-shooter, or "protector," in which the antagonistic force (the sun) is on the lefthand side of the screen and the object the player must safeguard (the cloud) is on the righthand side, a deliberate inverse of fundamental shooter mechanics. The player draws clouds onscreen with upward strokes of a PlayStation Move motion controller to shield the cloud from the sun's dissipating rays.
This game was made by four people in two weeks, and was our first collaborative Building Virtual Worlds project. Genre-wise, it's a reverse-shooter, or "protector," in which the antagonistic force (the sun) is on the lefthand side of the screen and the object the player must safeguard (the cloud) is on the righthand side, a deliberate inverse of fundamental shooter mechanics. The player draws clouds onscreen with upward strokes of a PlayStation Move motion controller to shield the cloud from the sun's dissipating rays.