Thing-in-Itself is an experimental first-person experience which explores human connection through the lens of Immanuel Kant. It was developed by Party for Introverts.
I worked as a Game Design Consultant, providing extensive feedback on integration of mechanics, interactivity, pacing, and playability; I also noted bugs and other recommended fixes.
I worked as a Game Design Consultant, providing extensive feedback on integration of mechanics, interactivity, pacing, and playability; I also noted bugs and other recommended fixes.
Game Design Feedback Document
Additionally, I modeled the game's three primary 3D objects--each central to the narrative and prominently featured--in Maya.
3D Object Tableau
3D Object Tableau